|
|
|
|
|
by gus_massa
4506 days ago
|
|
Nice graphics, but I'd like to see another one more. The (#death/#alive vs time). If all the pipes had the same difficulty and all the players had the same ability, then the only factor to pass a pipe is luck and a x% of the players die just before each pipe and the graphic is a row of equal mountains. But some of the pipes are more difficult or easy, so they will have a bigger % or smaller % of deaths, and higher or lower mountains. And some players will have more ability. If, for examples noob, have a 1/3 chance of diying per pipe and pros has a 1/20 chance of dying per pipe, then the first 3 or 6 mountings will be big and full of noobs carcasses, and the other mountains will be much smaller. (In real word there is not a binary noob-pro classification, but it's easy to explain with this toy model.) |
|