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by primaryobjects
4513 days ago
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Some people frown upon training neural networks with genetic algorithms, just because gen algs are so random and hard to dissect. I think it's silly to discard anything that is a potential solution to a problem. I go by a rule of thumb like this: - If you are able to collect lots of training data (inputs and valid outputs) then use back-propagation. It's faster and you might get better results. - If you don't know the outputs for inputs or if there are simply too many possible combinations (such as in the case of a game), then use a genetic algorithm. It's effectively a search engine that finds the best solution within the problem space (the solution being the optimal weights for the neural network). Using Neural Networks and Genetic Algorithms
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