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by tfgg
4506 days ago
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There was a great comment recently about "social" game developers being like heroin dealers who don't use their own product and look down on their customers, and "traditional" game developers being like cannabis dealers who are happy to smoke it with the customer. |
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As a developer I put up as much resistance as possible when it feels absolutely ridiculous - when design becomes more about tricking people into accidentally doing things they didn't want to do. At one point we made the flow for connecting to Facebook pretty ambiguous, where "Skip" meant yes and "Continue" meant no. Eventually that got voted out...
I do often feel a bit conflicted, but to be honest, I don't think we're the worst within our competition (Dungeon Keeper takes that crown, now). I've been playing on our production server since launch with no cheating, and no spending, and I'm doing just fine, and get enough minutes of play time for free to keep me satisfied.
The flip side from the rage we see on things like Reddit, we do receive far more messages and comments about how much people enjoy our game than those who don't. And if people are spending money, they must actually like it, right?