| He is close to arriving to the conclusion I generally have reached when thinking about piracy issues when he says this: > People have been violating copyright and pirating and plagiarizing since long before the modern era. There's just something, deep down, that makes people believe that these sorts of ethereal products, or knowledge, can't or shouldn't be protected. To me, the real issue is this: No one spontaneously thinks that sharing something freely sharable with friends and family and fellow humans is inherently wrong. "Intellectual property" is an unnatural and learned concept. If I had an infinite supply of food, I would not think twice about handing it out to others. I didn't use to, but now I do think that the problem is largely one of future shock and legislation: we simply have to come to grips with the reality that digital information will be copied, and that someone possessing a piece of digital information will expect it to be copyable. So where does that leave him? I don't know. Maybe there is no decent business model for selling games like AI War in this age. Just like other business models have disappeared or, for that matter, appeared with the digital age. I don't think the problem is that people in general view piracy as a victimless crime. I think the "problem" is that, deep down, people don't think it's a crime at all. |
If people had no internal motivation to pay for something freely sharable, all these companies should be begging on streetcorners. And yet Microsoft, Disney, and Warner Bros. are far from charity cases.
I think that while people are aware that copying is not the same as stealing a physical object, they are also somewhat aware that it deprives the creator. In this sense, it's not unlike how people guiltily shuffle off as a street performer passes the hat around: they are aware of the expectation of payment, of the social obligation to reciprocate when someone gives you something of value, even if that thing is intangible and cost little to produce. This social obligation is enough to cause some people to pay.
Software benefits from other unwritten social rules as well. For example, it is less socially acceptable to pirate software that you use to make money. Likewise, it's less acceptable to give pirated software as a gift. I think the strength of these social rules varies among cultures, which would explain why piracy is more popular in some countries than others, even when the goods are affordable.
And software further benefits from the unknowable costs associated with piracy. If a pirated product doesn't run, has a bug, or installs malware, you have no recompense. And, of course, there's the fact that piracy is illegal... If someone can prove you pirated software, it will cost you (it's admittedly hard to prove for individuals, but easy for corporations with disgruntled employees).
So the software business model is tenuous in that it relies mostly on social norms, but it is viable.