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by Refefer
4514 days ago
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An important realization I made a while back was that design methodologies do little to address program correctness, which is almost always the wildcard on deliverables; buggy software means missed deadlines and budget. Some, such as TDD, work to address the rapid building of tools to a particular spec, but often fail to promote static guarantees, especially in languages and environments where such provability is largely impossible. Dynamic languages penchant for monkey (guerrilla) patching further exacerbates the problem. Solutions to this are tough. My first suggestion would be to use languages which facilitate correctness, although it's usually at the expense of developer availability: the pool of engineers with experience and know-how in true FP is orders of magnitude smaller than more pervasive languages. My second thought is to further embrace math as the building block for non-trivial applications: mathematical proofs have real, quantifiable value in correctness. I find it no surprise that the larger companies have made foundational maths, such as category theory and abstract algebra, the underlying abstraction for their general frameworks. This is even a tougher pitch than the first since most engineers don't recognize what they're doing as math at all - a big part of the problem. So many of us are doing by feel what has already been formally codified in other disciplines. I'm aware that both require more (not necessarily formal) education than most engineers have pursued and makes it a difficult short-term pitch point for any company, but I think if we're serious about eliminating sources non-determinism from projects, it's important we address them directly. |
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A programmer needs intuition of what the biggest, most effective improvements are on the code base, which allow them to get the most work done. They also need some ability to guess how much time it will take, so that they don't miss deadlines. No amount of static type analysis will fix that.