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by eflowers 4514 days ago
"but it would have been a lot of work just to validate a simple idea: is this useful, do people need this?"

I would say the opposite. You could easily do rapid experiments to validate the idea before investing any development time, figuring out why you are building the product, and how people would use it. It's the whole purpose of UX experimentation and idea validation before investing code time. Not that I'm saying you wasted time, but rapid experimentation, prototyping and storyboard mockups is the opposite of a lot of work, its rapid validation that can help you start off on the right foot. I recommend this video "creating a culture of rapid experimentation http://www.youtube.com/watch?v=7-WLX8gc8WY"

1 comments

Sorry, I missed your comment.

The initial plan was to release a viedeo of the app, like Drew Houston did with Dropbox. But in my mind the video needed to be perfect, not showing any signs of bugs or misshaps, so I got a bit stuck with that. So instead I decided to go with a good landing page and screenshots insted. Thats way I thought it would be a lot of work in making a video demo.