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by jwcooper
4518 days ago
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Killer Instinct is pretty popular, and fairly well reviewed. It did go with a model similar to League of Legends where you can play it for free, but then buy each character, or buy a pack of characters[1]. It's not a terrible model if it's priced fairly and balanced well. The characters do seem a little expensive, but if you play each one for more than a few hours, it's probably worth it in the end. The worst offenders are games like Forza that are a $60 up front purchase, and then also have micro-transactions to buy cars (you can also grind many hours away to get them). I believe Double Helix also has a game called Strider (related to the original arcade game of the same name somehow)[2] coming out soon that is somewhat anticipated. [1] http://killerinstinct.wikia.com/wiki/Killer_Instinct_(Xbox_O...
[2]http://en.wikipedia.org/wiki/Strider_(2014_video_game) |
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KI:3, if I remember right, only gives you two characters to play for free, and doesn't stop opponents with bought characters from playing you. I presume KI, like most fighting games, have attempted to balance the characters; this may alleviate the point somewhat. But typically they never get the balance quite right for all skill levels. That is, Alice and Bob might be equal at the top-level competitive play (and even that is a stretch in most games) but at the beginner's tier, Bob is way stronger. A great example of this is strong & slow characters versus weak & fast characters. The faster characters are typically better for beginners as they're better for button mashing and missing an attack isn't as detrimental to your health bar.