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by alex_c
6170 days ago
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I think it's funny that people ask about virtual goods "why do they sell so much?" and about music "why doesn't it sell enough?", when it's fundamentally the same thing: no tangible good is exchanged, the only benefit is the enjoyment and satisfaction of the buyer. What effect does music have on macro economics? |
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I actually spent some real USD in Second Life to buy decent clothes. That was for corporate use, with the company credit card. I discovered at that time that Second Life was a cheap and efficient way to organise online meetings (very decent VOIP, and the 3d-sound is a killer for large groups), but definitely not easy-to-use / intuitive.
For my not yet public startup we are actually thinking of going the Virtual Goods way... though I personally would prefer just charging users to use the product. Maybe I'm a bit old-school... well, anyway, the priority is to release the product.