Game companies are all the way in for bait-and-sell IAP model. In other words push some pain intermittently and then try to sell the painkillers. Which seems to work for them at least for now. I wish we would have a more healthy model to cover the production+marketing costs, but it's not gonna change anytime soon...
For apps with more utility, still there is a chance to go for upfront payments, but then again significantly slowing down user traction especially when there are free alternatives (even if they are not any good)
And there is the ad-supported model, which boils down to how much traffic your app generates, from which countries and how engaging your app is. A reaaalllly long shot for all the apps except for a lucky few
For apps with more utility, still there is a chance to go for upfront payments, but then again significantly slowing down user traction especially when there are free alternatives (even if they are not any good)
And there is the ad-supported model, which boils down to how much traffic your app generates, from which countries and how engaging your app is. A reaaalllly long shot for all the apps except for a lucky few