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by sokoloff
4525 days ago
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You have to remember that consoles are very limited devices, especially if core code was developed 25 years ago. Even in the late 90s, developing for the original Sony PSX, we were carrying flags in high bits, removing file names from our file systems for prod builds (relying on known sectors and offsets instead), making sure that no unnecessary strings were in the final build, etc. While it was annoying at times to be so worried about bits and cycles, it was also a very rewarding type of puzzle, figuring out how to squeeze just a little more performance out of the limited system we had to work with. |
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