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by pessimizer 4531 days ago
I found the COIN games (or at least Andean Abyss and Cuba Libre) to be both easier and less Risk-esque than Twilight Struggle. They're not complicated like hex-and-counter wargames, and instead of having a million rules exceptions to maintain historicity, all of the history is in the cards, leaving the board and player options to be more clean, orthogonal and euro-esque.
1 comments

The design certainly sounds elegant and intriguing. I'm going to have to buy one. I used to be an avid wargamer, but my tolerance for convoluted rules has been sapped (ASL was the end for me).