|
|
|
|
|
by ziga
4530 days ago
|
|
We thought of spriting the thumbnails on the server, but this introduces a few problems: - All thumbs would have to be available on the server before the sprite can be encoded, which defeats progressive rendering. (Progressively encoding JPEG might be a possibility, but this isn't something we explored.) - The additional cost of encoding/decoding a large image on the server/client. --
Ziga (author) |
|
Also to combine JPEGs into a sprite, you can avoid all DCT/iDCT/color operations and use only the Huffman portion of the codec (decode, concat, encode). Since Huffman throughput is a considerable multiple of gzip (~10x?), I think you'd be quite a ways ahead, for memory and time.