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by TheZenPsycho
4535 days ago
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In a projector system you generate light, and then you block it using either photographic film or LCD to produce the image. A lightfield display can be thought of as a 2D, higher resolution generalisation of a lenticular ("no glasses") display, or for example, the display of the 3DS. In these kinds of displays, you have a light generator (LED or flouro or reflection) with the same surface area as a normal print or display. But to produce the directional light, for say the left eye, you must block the portions of the image that relate to the right eye from the light travelling to the left eye. And vice versa. This halves the amount of light for 2 directional images. thirds it if you want 3. So you end up with an image that is much darker then normal. you must compensate by generating 2 or 3 times the amount of light.
This problem gets worse the more "views" you add on. So if you want 10 omni directional views you have to generate enough light for all of them, since, even if you set everything to "white", as you suggest, most of that white is getting blocked from your view. Or to put another way, you get allocated a smaller source 2d image plane surface area to generate your viewpoint. |
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