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by quantumpotato_
4533 days ago
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Thank you for your response. Node seems promising (it's not techncially multi-threaded though?) I wrote a little command-line RPS game playable over a local network in node: https://github.com/quantumpotato/node-rps Didn't realize Go was good for many-connections, will have to check that out. TY |
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Go, is pretty good for that and it helps to think about it. You can start on thread of control per request, like with Scala where you might start one actor per request but the difference is that you have first class channels to communicate. Witch is pretty powerful.
One the JVM you can do this CSP style where well with Clojure (https://github.com/clojure/core.async).
Interesting video why CSP is best:
> http://www.infoq.com/presentations/clojure-core-async