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by potatolicious
4544 days ago
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I have a Rift and I'm bullish about its prospects for gaming, but I'm pretty skeptical about using this for non-interactive entertainment. What would be the point of allow the user to move around (in a limited fashion anyhow) inside the movie? It doesn't improve storytelling (as games can by adding interactivity and perspective) - it strikes me as a gimmick, much like 3D films in general. You get the whiz-bang coolness of "OMG I'm in this thing!", but ultimately it's a lot more gear than a straight-up television/movie screen for next to no gain. 3D movies had a few years of glory but is now deeply unpopular - I foresee the same for VR-movies. |
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* Being able to view complex choreography (martial arts, dancing, etc.) from different angles
* Conveying a sense of size and scale -- e.g. Pacific Rim, Godzilla
* Recreating some emotion or feeling imparted by the surrounding environment -- e.g. the franticness of a war zone, the claustrophobia of a submarine