|
|
|
|
|
by andrewb
4538 days ago
|
|
With no backing data, my reasoning would be it's the ideal time to jump into the industry. Before the iPhone, I can only imagine how hard it'd be for developers to handle the business side of building a game, e.g. purchasing, delivery, website hosting, etc. Now a days you have multiple mobile app stores, Kickstarter, Greenlight, Humble Bundle, etc. |
|