|
|
|
|
|
by James_Duval
4557 days ago
|
|
Could such attitudes form part of an explanation for the JRPG/WRPG gulf? JRPGs typically encourage training, finding efficient ways to grind (improving processes) and perfecting character builds through trial and error - at least on the first playthrough. This seems like a Kaizen approach. WRPGs typically encourage a focus on fight-by-fight tactics and a priori evaluation of build options and strategies to find an 'optimal' team, tactic, strategy and build. This seems like a 'secret formula' approach to management I've seen a lot in my own professional life. At their worst, JRPGs are grindfests where the gameplay consists of finding ways to minimise that grind or maximise efficiency. At their worst, WRPGs are spreadsheet and inventory management simulators. I think I am stretching a little here (many Japanese RPGs are indistinguishable from so-called WRPGs), and I appreciate that this is something of a tangent, it was just something that struck me. |
|