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by James_Duval 4557 days ago
Could such attitudes form part of an explanation for the JRPG/WRPG gulf?

JRPGs typically encourage training, finding efficient ways to grind (improving processes) and perfecting character builds through trial and error - at least on the first playthrough. This seems like a Kaizen approach.

WRPGs typically encourage a focus on fight-by-fight tactics and a priori evaluation of build options and strategies to find an 'optimal' team, tactic, strategy and build. This seems like a 'secret formula' approach to management I've seen a lot in my own professional life.

At their worst, JRPGs are grindfests where the gameplay consists of finding ways to minimise that grind or maximise efficiency.

At their worst, WRPGs are spreadsheet and inventory management simulators.

I think I am stretching a little here (many Japanese RPGs are indistinguishable from so-called WRPGs), and I appreciate that this is something of a tangent, it was just something that struck me.

1 comments

I think tendencies in rpgs and relative success/feasabilty of actually realizing lean production is more likely manifestations of underlying cultural differences than any direct relation with these (concrete) management/process ideas.
Oh yes, that's what I was thinking.

I wasn't implying that kaizen was causing culture which was causing JRPGs. I was implying that the same culture was causing kaizen and JRPGs.

I was also talking only about kaizen, rather than about any of the other management ideas touched on in the article.