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by com2kid
4564 days ago
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The trailer tells me nothing about the game. The description "non-linear 2D exploration game" is much more enticing than anything on the site, how is this game non-linear? I was expecting some sort of insight (or at least hint at) on the website, but I didn't see any. Then again maybe if I had gone even further into the trailer than however long I did (a couple of minutes?) I would have found something. Either way, not a good way to sell something. :( |
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Basically — environments to explore, set to an original soundtrack. That's really the selling point. The actual gameplay, so far, is mostly finding items, bringing them to characters, in exchange for other items, so that you can find your way to the exit!
Since the Christmas update, there are two separate worlds with different 'quests' - the latter being a snow/winter/Santa-themed world.
We definitely plan to add other gameplay mechanics, but we think the "charm" of the game is already there. We're happy with how Early Access is working, and totally understand if people don't like that niche and/or want to wait until there is more content / gameplay arcs.
To shed some light on the "non-linear" qualifier I used in the submission, allow me to refer you to the Ludum Dare Postmortem for Lestac: http://amos.me/blog/2013/lestac-the-making-of/ — which explains some of it.
As a side note, to anyone on HN who is interested in following the development of Lestac right from the devs' mouths, let me know, I can totally give out a few http://devsofa.cc keys for the Lestac channel.