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by pkolaczk
4569 days ago
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A million registered users is nothing for an MMORPG. You can get it pretty quickly even in a national-level game, without going global. A completely different story is keeping those users active and earning on them. The problem here is - you need to sustain a pretty massive load, yet only a few % of that load brings you revenue. And things like being out of service for even 10 minutes during peak hours (and peak load can be 100x higher than average load if you do special events in the game) can put you out of business or at least seriously worry potential investors. The sad thing is they actually didn't make it. I don't think the revenue ever crossed the cost of f*ing with all the scalability and availability problems. AFAIK currently they use Membase. |
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Are you fucking serious? A product that fails with a million users has a monetization problem not a technological one.