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by mistercow
4570 days ago
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>Asm.js still has no solution to shared memory threads, which will be an issue for any modern game engine I would imagine. This feels to me like the elephant in the room, not just for asm.js, but for JS in general. We have Web Workers, and that sounds like a solution, so it dampened the discussion of parallelism on the web. But in a lot of situations, Web Workers just don't cut it. Copying memory back and forth is just too inefficient. |
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