The PS3 uses both SNC and GCC (4.1). The developer has a choice of using SNC or GCC when generating code for the PPU -- the general purpose processor on the PS3 -- but only GCC is available when building code for the SPUs.
SNC is (was?) a great compiler. The code it generated was faster and significantly smaller than that generated by GCC, while being much faster at building to boot. Later versions of SNC added limited C++11 support as well.
SNC is (was?) a great compiler. The code it generated was faster and significantly smaller than that generated by GCC, while being much faster at building to boot. Later versions of SNC added limited C++11 support as well.