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by hrydgard
4573 days ago
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ARM 32-bit did not have SIMD (vector) double precision, while ARM 64-bit does, so here it's definitely a win. On x86 though, both 32-bit and 64-bit did double precision vectors just fine, so it didn't really apply there (except that the fp register count was doubled). |
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Most SIMD code is heavy number-crunching stuff like multimedia or GPU shaders. But much of that low-level handling is handled off CPU on phone platforms. It is simply more power efficient to have a hardware decoder of multimedia.