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by jheriko
4580 days ago
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its also possible to achieve similar effects using whittaker iteration as a 'sloppy but fast' alternative to the sphere tracing/distance field approach there is not much good reference on it though (which is why i am compelled to self link) http://software.intel.com/sites/billboard/article/star-chart...
http://jheriko-rtw.blogspot.co.uk/2009/05/whittakers-method-... its less well known by far... Steven Wittens came across it, and I shamelessly nicked it, back when we were doing AVS presets for Winamp. Speaking of Winamp, back then Geiss (the author of this article) created Monkey - it used D3D and hardware acceleration iirc, but also rendered an isosurface similar to the method described in this article. It was an interesting period of actual innovation in those days... |
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