Hacker News new | ask | show | jobs
by vilya 4580 days ago
There's an article in Computer Graphics World about the procedural terrain and foliage generation in Pixar's Brave which apparently Inigo Quilez was behind:

http://www.cgw.com/Publications/CGW/2012/Volume-35-Issue-4-J...

It's a bit light on technical details, but pretty cool to read about.