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by ivanplenty
4572 days ago
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I'm genuinely curious, what are examples of the typical work product you produce for "UX"? I must be biased into thinking it is either visual mockups (ranging from paper to balsamiq to powerpoint to adobe) or working prototypes (ranging from a UI builder on the web, a UI builder in an IDE, or HTML/JS/CSS coded by hand). The former case I would label "design" and the latter case I would label "front-end developer" (with low technical skills and high artistry). What am I missing? What else is "UX" for freelancers? Edit and P.S. I just read through http://www.jaysonelliot.com/about/, and I like the candor and approach. One bit of a small friendly feedback: Please add measurements for the outcomes of the projects you want to highlight. For example, it looks like Preferio (the first example) is no longer around. That's cool, we've all worked on failed projects. What are some of the decisions you made while working there and designing the app? You had to have had some influence... was there a visual style or conversion flow you updated that increased X% of some valuable activity? Of course there was, so add it :) That is the kind of behavior and thinking I want to see from UX people. The entire presentation talks about things you did and omits outcomes. The things you did are great, but please add more outcomes. They will complete an otherwise good message. |
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UX, for me, is a very upfront strategy role, which culminates in static or prototype wireframes, but doesn't involve visual design or coding. User research and testing are also big parts of it.
Of course, roles are fluid and I might answer differently in a year.
I think UX is a role that's often misunderstood in startups, as it's often most prevalent in larger corporate teams. I've been trying to find ways to make it more accessible for everyone, though.
Thanks again for the feedback, it's been a while since I updated my own portfolio, and I will take your advice.