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by stonith 4575 days ago
I can't speak for nekro23's library, but mine is ~150 games with 50 available for Mac. I don't purchase a lot of AAA games, but I can go through and list the ones that are/aren't on mac that I would say are of significant quality and a clearly not small titles.

On Mac (49):

All the Valve games - CS/TF2/Portal/HL/L4D

- King's Bounty

- Psychonauts

- Civ 4

- Trine 2

- XCOM: Enemy Unknown

- Two Worlds 2

- The Witcher

- Borderlands 2

- Max Payne 3

Plus Starcraft, Diablo 3 and League of Legends not within steam.

Notable absentees on my full Steam list (152):

- Dragon Age

- Skyrim/Fallout: NV

- Far Cry 3

- Crysis

- Dead Island

- Bioshock

- Alpha Protocol

- Assassin's Creed

- Alan Wake

- Empire:Total War

- Mafia 2

- Mass Effect 1/2

- Stalker

- Supreme Commander 2

The general trend is that most new games are being built on frameworks like Unity and UE3 that are cross platform across the consoles, pc and mac. There's outliers like Battlefield where the Frostbite engine isn't going to get dumped anytime soon, but I think the effort required for cross platform release has gone down to the point where large studios releasing across console/pc will likely also release console/pc/mac/linux.

The fact that I can play the new XCOM game on an iPad is pretty cool as well.

I think the presence of both DotA 2 and LoL is absolutely massive, particularly given the player base of the latter. Serious Mac gaming is probably not an option yet for players who like to shop around and play a lot of single player games, but for people who like me who just grab an online strategy game and play the shit out of it, it's actually fine. I suspect the combination of a Mac + [Xbone|PS4] would get very good coverage at the moment as well.

1 comments

Thanks for the list.

The problem is that outside of Blizz/Valve's stuff, if you browse Steam's list of Mac games, it's like 95%+ small games made by a lone developer, and that is really sad. No disrespect to those developers, but that kind of games just don't interest me.

But you think things are getting better? Do big game studios actually use Unity these days? That would be kind of.. awesome.

95% is probably a bit high, but I empathise that while indie games are heralded as the antidote to the various malaises brought on by the big studios, they aren't everyone's cup of tea.

Unity is perhaps still predominantly the domain of indies, but the Unreal Engine supports Mac, which is honestly the most important one. Perhaps things will regress a bit with the new console releases as graphical fidelity takes the limelight again and Unity is pushed away by big studios, but I think the point stands that many commercial engines are supporting Win/Mac/Lin/XB/PS and thus there's little reason not to release on all platforms.

Big projects take a long time to finish - the changes are pretty clearly happening but it's going to take a few years.