| > Gaming on OSX doesn't work as well as on a PC because you can't put OSX on custom hardware. ...What? That's a complete non sequitur. There are high-end and low-end Macs, just as with anything else, and high-end Macs play games just as well as high-end Windows boxes. And of course you can put OSX on custom hardware, it's just not a popular option. > You sound like an iOS developer. It's not like every Windows PC has the same screen resolution and hardware, yet it's the biggest gaming platform... Have you ever developed anything for the desktop? It's not particularly difficult to get things to run on computers with different hardware... Wow. Have you ever developed high-end games for a desktop? It's a damn nightmare to get fast 3D to run on computers with different hardware. There's a reason that so many devs only work with consoles: targeting a single, specific hardware set reduces development costs immensely. It's getting easier now that pre-fab engines are practical and popular and the developer can fob some of the work off on the engine creator, but testing a AAA game properly requires a bunch of tests to be repeated across dozens of different hardware setups, and you still get post-launch bug reports that the game crashes when run on X video card with Y motherboard. And all that is just for Windows. Adding Ubuntu support alone doubles the testing and debugging load. I actually do think that Linux can be a successful gaming platform with Valve's backing, but your arguments are not good. |
Are you joking? Because even $2000 iMacs come with mobile GPUs. Not to mention CPUs that cannot be overclocked etc.
That's comparable to a high-end gaming laptop, not a PC.