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by philliphaydon 4576 days ago
Because game companies will likely delay games, cut corners to get cross-platform and claim its too hard, but still charge the same price for less content.

If that makes sense.

2 comments

I doubt it.

Most indy studios use a tool like Unity or gameplay3d to build games, which can already target Linux.

Triple AAA titles from studios like EA already have OpenGL ports for the PS3/PS4, so it's just a matter of adding a layer to interact with X and the input APIs. With their huge amount of resources and budgets, this is child's play.

You've just described Mac gaming. :-D