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by babebridou
4579 days ago
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The key is the pacing of the asset streaming relative to the rate of environmental change the player is creating on the screen. Streaming essentially disables fast travelling and teleporting to some extent, but makes slow travelling seamless and much, much more enjoyable. World of Warcraft was among the first online games to get it about right at launch, and I'm pretty sure the absence of loading screens was a huge factor in its universal acclaim. |
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