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liuyanghejerry
4580 days ago
I think it's mostly because old games written in ASM, while newer ones in C/C++.
3 comments
ekimekim
4579 days ago
More importantly, new hardware has proper memory protection, so instead of cool tricks you just get segfaults...
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jimmaswell
4580 days ago
Writing an entire game in ASM must be a pain.
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anon_java_hater
4580 days ago
What are you implying?
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