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by prostoalex
4584 days ago
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> When making art, you should never make it with the expectation that others will like it. You should make it such that it satisfies your own tastes. I don't know, to me both are businesses and have to deal with things such as user acquisition, user retention, average revenue per user, etc. We've read about the author releasing the game, but don't know the back story about user acquisition - what channels were used, what was the performance of those channels, what viral mechanisms were put in place, what A/B tests were run, how user stickiness was determined and improved upon. Behind every "luck" story there's some dude or team of dudes whose entire job is user growth. |
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