Hacker News new | ask | show | jobs
by Kiro 4590 days ago
Where can I read more about the technologies used? I'm especially interested in how you are using WebSockets to achieve such smooth real-time. I was always under the impression that WebSockets was unsuitable for multiplayer games like this.
1 comments

TCP is pretty well suited for MMORPG's, World of Warcraft uses TCP too.

UDP is needed for games that need more consistent accurate response times, like FPS and racing games.

Hopefully when WebRTC datachannels get browser support we'll finally see those too :)

there are fps games with more people in the same area as mmos...