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by Kiro
4590 days ago
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Where can I read more about the technologies used? I'm especially interested in how you are using WebSockets to achieve such smooth real-time. I was always under the impression that WebSockets was unsuitable for multiplayer games like this. |
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UDP is needed for games that need more consistent accurate response times, like FPS and racing games.
Hopefully when WebRTC datachannels get browser support we'll finally see those too :)