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by girasquid
4594 days ago
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I'm curious: if a gaming company were to distribute a game that had an option where you paid for it and an option where the client partitioned 10% of your capacity for mining (only while playing the game) - how many players would go for the free-but-mining-bitcoins option? If the game client was less greedy about the resources and everything was communicated up front, could this be a way to monetize free to play games without charging the player any real money? |
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But I think if you offer a game for free to users with the understanding that their computer will be used to mine bitcoins continuously (but never exceeding, say, 5% CPU), a lot of users will still take you up on the offer. The power of free! I'm not sure if even that revenue will be meaningful, though.