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by derefr 4601 days ago
Yes, they all manage it--but this is why "MMORPG network middleware engineer" has always been an extremely well-paid senior-level position. If it was as easy as "SCTP.connect(host: 'example.com', port: 3044)" to get something sensible going, I think a lot more games would do the kind of smooth network-latency-compensation-via-action-prediction that you only tend to see right now from the big players.
1 comments

Fully agreed. I've implemented a bad equivalent on top of UDP myself. It should be easier given how common a use case it is.