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by StavrosK
4602 days ago
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They're probably generating the level with the seed. I don't think it's very useful, other than testing on their end (so they can check afterwards what the level was). By the way, if you liked this, there are more posts in that series: http://www.stavros.io/series/winning/ |
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You could be right, but I think the seed is a lot more interesting. If you simply wanted to generate the level, you could use a random number generator on the device and wouldn't care about logging it.
As you showed by varying colors, the candy distribution determines how likely the player is to win, whether they fall just short of clearing the level, etc. This will have a significant impact on whether they pay to continue, buy boosts, etc.