|
|
|
|
|
by jamii
4602 days ago
|
|
It's especially frustrating because ClojureCLR won't run on such old versions of Unity. I spent a good three days trying to backport all the necessary library code and eventually gave up. I was really hoping to get a decent interactive environment working with Unity. |
|
The compiler and parsing pipeline is exposed, there is an interpreter built-in, you can hook into the assemblies, etc. I have a console in my game that does input/output from a Boo interpreter and it is exposed to everything in the game scope with no real extra effort on my part.
Only took a few hours to set up, most of which was spent either writing a UI for it or sorting out some compatibility issues (Unity doesn't come with a copy of Boo.Lang.Interpreter).
It's pretty sweet.