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by Cacti
4602 days ago
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Agreed. It's starting to become a bit of an issue, particularly, like you said, with third party libraries. It's one thing if you're a major version behind (unfortunate, but manageable), but 2.0 was 5 years ago. That's not a major version, that's practically an entire generation. Also, lack of compute shader support for anything other than Windows and DX11 is a bit of a drag. Compute shaders are really the future of development and it's a bit of a pain not to be able to use them without going through a number of hurdles. This should be fixed eventually though, I'd imagine. Hopefully they figure out a better way to handle all their platforms equally, at least for development purposes. Being held back on the desktop just because Unity can deploy to mobile is, again, a bit of a drag. I'd rather have the option. |
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