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by flanbiscuit 4602 days ago
has any small/indie game developer here had experience with their license? I'm curious how much it'll cost to publish to a console system. Their website says it's a per-case basis and I'm not actively developing anything now so calling them won't help. Just curious, thanks!
4 comments

Deploying to console is very expensive. Wii license is something like 40k, PS3 is more. Not sure about Xbox 360.

I was told by someone familiar that the XBOX One license will be free.

> I was told by someone familiar that the XBOX One license will be free.

This was announced some time ago already, http://blogs.unity3d.com/2013/11/05/big-xbox-one-news-for-un...

Free on Wii u : http://forum.unity3d.com/threads/175564-WiiU-license-comes-f...

I think it will also be free on XBOX ONE

I would keep an eye on MonoGame. It's open-source for a all desktop and mobile platforms and they have recently announced a paid PS4 support is in the works. I think it's likely to be much cheaper than Unity3d. Of course the tooling is not there yet...
publishing to optical media is very expensive. PS and Xbox have lower fees for publishing to their download service (rumors that Xbox live arcade is going to free)