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by anonymous
4599 days ago
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Too bad the unfair, uncontrollable, unmitigateable randomness turns this otherwise excellent game in a poor joke. There is no planning you can do, since every shop is random and there is nothing you can do if the game just decides to spawn precisely the kind of enemy that can kill you right then and there. All the different combat systems and options are good, but given that you have no idea what weapon drops you'll get, you can't do any planning ahead. Additionally, if you start having to run away from battles you fall behind the curve and there's no going back. You can't just scout the sector to find easy enemies to beat, because you have a very tight limit on how much exploring you can do. Once you fall behind the resource curve and have to run away from more and more encounters you're already dead. I spent 15 hours with this game, did close to 40 attempts and only once got to sector 7. Usually I'd die around sector 4 or 5. If you already have the game and like it, good for you. I just want to warn other people. My final opinion is: the devs don't understand statistics and randomness; go play nethack, it's easier. |
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You can give yourself an easy bonus just by training against the first enemy you encounter that can't penetrate your shields. Make sure you have helm, engines, shields, and weapons manned and you aren't auto-firing enough to damage the enemy then just let the game sit for an hour or two while your crew levels up.
Early on your shields are plenty vs. the non-missiles of the enemies you encounter so all that matters is upping your engines enough to dodge missiles and saving enough spare money for stores. A nice bonus is that you can run away faster too.
Once you hit a store with enough money and a teleporter, bio beam, cloaking device, or drone system and defense drone, you win basically. Teleporter/bio beam lets you capture enemy ships intact for massive resource gains (and disable weapons on the end boss) and it is easy to micromanage your guys and beam them back and forth to take any ship. Cloaking lets you dodge full enemy salvos. Defense drone takes care of the pesky missile problem, the only really effective weapon in the game as long as you keep your shields upgraded properly.
I can win reliably on easy with any ship, and often on normal. If you can't win on easy you are just missing some technique. You can't scout but you can easily pick the right nodes to see the maximum number of nearby nodes, picking the optimal path, etc.. If there's anything I hate about the game it's the fact that there are so many auto-win scenarios. If I run into a teleporter in a store in a ship that doesn't start with one and I can afford it selling anything non-critical, I pretty much win, so it isn't fun.