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by moron4hire
4602 days ago
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Shading isn't terribly hard and you could probably afford to be a little sloppy in this case. I would suspect that you'll end up spending about 2 times as long on each animation than you would have before. BUT, with that 2x effort, you're getting a significant improvement in visual quality. The alternative would be the Donkey Kong Country option: model the character in 3D (easily 10x more effort than flat 2D animation, with a much more expensive work force and software), bake in the lighting, and generate gigantic animation sheets. Your asset library will explode in size. The games that have done this have tended to employ significant compression on the images, which can negatively impact visual quality. |
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