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by sjtgraham 4614 days ago
The Cerny Method sounds remarkably like the Lean Startup Method, but apparently pre-dates it quite significantly.
5 comments

The product of this style of production is most often called a "vertical slice." A slice of cake has just a thin amount of cake, but it contains every layer of cake. In this analogy the cake is the whole game and the vertical slice is a tiny snippit of the game (ie. a short level) where all features (every layer of cake) of the core functionality of the game is present.
That's exactly what I was going to say. Even the terminology, "publishable first playable" echoes the "minimum viable product" terminology that's in vogue with lean startup practitioners.
Agreed, and to their credit both are designed to solve the same problem which is to maximize the likelyhood that you're spending the money on the right thing. Long gone are the days when some decides to plop down a million dollars to make some random game, that will be first seen by customers when it is in the retail box.
I think this approach is evident in Metal Gear Solid Ground Zeros (http://www.eurogamer.net/articles/2013-11-04-metal-gear-soli...).

It's a level of the main game, but they are actually releasing it for $29. Taking this approach to the next level!

I had the exact same thoughts while reading the article. Cerny created MVPs of games, got feedback and would pivot/change based on user feedback. And he did this in the mid 90's!!
It's not a MVP if you have to build the whole game engine, but it's simular I guess.