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by profquail
4615 days ago
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You don't need to buy a $300 graphics card to experiment with GPU programming. The current and previous generation Intel CPUs (Haswell and Ivy Bridge, respectively) have on-die GPUs which support OpenCL: http://software.intel.com/en-us/articles/intel-sdk-for-openc... AMD's APUs are quite cheap (~$100) CPU+GPU designs similar to those in the upcoming PS4 and XBox One (though the retail APUs are somewhat less powerful). They've been more-or-less designed specifically around the needs of a heterogenous OpenCL application. Finally, the last several generations of NVidia cards all support both CUDA and OpenCL; the newer cards do support additional features though. You should be able to pick up a low-end, recent-edition Nvidia GPU for roughly $100. The new g2.2xlarge instances are $0.650/hour, and the existing cg1.4xlarge are $2.100/hour; so it may make sense to experiment on AWS a bit, then buy your own card for long-term use if you decide to spend more time doing GPU programming. |
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(Intel do have a Linux OpenCL implementation for Xeon CPU cores and Xeon Phi coprocessor[2], which doesn't help me much. On-CPU OpenCL is fine but hardly faster than regular CPU code, and Phi coprocessors aren't very common currently.)
[1] http://forums.macrumors.com/showthread.php?t=1620203 [2] http://software.intel.com/en-us/vcsource/tools/opencl