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by andrewb
4603 days ago
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I've been playing around with MonoGame and it's not too bad. Considering Microsoft has stopped developing for XNA, it might be time to look into it. I've been using a component based approach to building my game from scratch and it's been an excellent development experience. Too often I feel like I'm in the deep end and unsure if I'll sink or swim. So I try, sometimes an idea works, sometimes it fails but it's all fun. It's all very beginner but I've started to blog what I've learned.
http://andrewjamesbowen.wordpress.com/ Source code is available on GitHub too
https://github.com/abowen/MonoGameOpenGL |
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