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diN0bot
6205 days ago
same here. i've been profiling this past week trying to see if i can trim cpu cycles or whether that's just how the game is played.
1 comments
zepolen
6205 days ago
The problem is template rendering, string handling is a (relatively) expensive process. I found utf8'ing my entire workflow (instead of decoding to unicode then reencoding to utf8) drastically affected performance (using python).
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