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by novaleaf 4620 days ago
professional gamedevs are NOT going to care, not unless your game (using your engine) reaches $1 million in revenue.

real time simulations are hard. professional game devs need technology that enables them, and right now the engine-of-choice is unity (or some other 'real' engine).

Now hobbiests/hackers, sure, maybe they might find interest in your engine. But really no professional will care unless you can prove it's benefit.

Making a fun game is hard, making a good engine is damn near impossible.

PS: i am a game industry professional, and I've created my own engine.