| i am always a bit of jerk about these things because i constantly work with genuinely performance critical code, but the very first thing puts me off: uv_loop_t* loop = uv_loop_new(); does the compiler know where this exists, is it allocated on demand, is there a lock involved? i hope to get the good answers to these questions but the naming of the function alone makes me skeptical. this skepticism turns out to be justified. digging in: loop = (uv_loop_t* )malloc(sizeof(uv_loop_t)); so the answers to all of my questions are the wrong ones for me. i might override the allocator to be less rubbish in my context. but simple things like this tell me that this library was not architected for the kinds of performance considerations that i need to make. at this high level its not so important, but the more digging i do the 'worse' it gets... generally this does look helpful, but it gives me nothing over my existing solutions (in my context) which, for example, require zero run-time memory allocations - outside of OS level API calls that I have zero control over - and lean heavily towards lockless implementations, avoiding the massively (but understandably) heavyweight OS provided threading primitives... thread safety of malloc and other standard library (i.e. libc) type stuff is, in reality, up to the implementor. even when things have no requirement to be thread safe implementors (Microsoft) will often insert what i call 'sledgehammer thread safety' to protect bad programmers from themselves. i can understand why, but it prevents me from being able to use these libraries. when i can do a better job than your standard library, you have failed imo. but it is just my opinion... |
As a bit of history, the reason why uv_loop_new() mallocs memory for the struct (and it's something of an anomaly in that respect, most other API functions don't) is that the thing that came before libuv, libev, worked like that. It's something we can change if there is demand for it.
[1] https://github.com/joyent/libuv/issues