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by kennu
4618 days ago
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I've had similar problems googling for Cocos2d help. OTOH, because you can run the CocosBuilder-generated game in the browser, it is very easy to experiment in the JavaScript console and figure out how the various JavaScript bindings of the C++ classes work. My own judgment is that it's relatively difficult to get a Cocos2d project to work across all platforms (HTML5, iOS, Android). But once it works, the development iteration loop is very comfortable and fast, because you just refresh the browser to try the current version of the game. |
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