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by RuggeroAltair
4617 days ago
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The determinant factor is not the direction, but the current angle of both entities. The monster will always have to run towards the direction where the angle between itself and the boat is smaller, otherwise it'd be choosing a longer path. In facts, if at some point the monster decides to go clockwise, the boat could simply choose the symmetrical direction compared to the relative position of the monster. This being sad, I'm not sure I am convinced that no other trajectory can be faster, since many of the arguments seem to be a little too wavy. |
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- I hope you agree that, until you breach the circle of safety, it does not matter what the strategy, as you have control to adjust relative positions to anywhere? So, it's all about how to get from the edge of the circle of safety to the shore.
- I hope you can agree that the path from the circle of safety to the shore is a straight one? After all, if you elected for a curved path you would be wasting time. (Any curved path you took between point A and B is inefficient as it would be longer than the straight line connecting the two points. If it is longer, it would take more time. This is bad!)
- So now, we know we need to connect a line from the circle to the shore. We are starting with the monster as far away from us as possible, and we then select where we draw the line.
- In the article I show that the line can be anywhere in a 90 degree sector (it's pretty obvious that outside of these 90 degrees is not too).
- With these constraints, I use trigonometry and calculus to find the maximum.
I'll be happy to re-clarify things in more detail if you let me know which of these arguments is "a little too wavy".