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by sparktherapy 4619 days ago
Glad they were able to frame a scary experience as a voluntary adventure. Gamification has great potential for solving motivational problems.

I see opportunities for gamification quite often. If we took any tedious or daunting task and broke it down into a fun, easy, and simple problem for everyone, society in general would benefit from a harvesting a lot of wasted productivity.

Instead of seeing dozens of people on the subway playing Candy Crush, if they enjoyed answering questions on StackOverflow just as equally, how much faster could we advance our knowledge and solve unique problems?