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by hackinthebochs
4621 days ago
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Most server ticks are nowhere near 5ms. Quake 3 ran on 20-30 tick, CS:S/CS:GO runs on 33 by default and up to 66 if you run on high quality servers. 100 tick was somewhat common in CS:S. Some really expensive servers claimed 500 tick but I never bought it. Either way no one's client would update that fast. Furthermore, if you watch pro matches, you'll quickly realize their skill has nothing to do with having the fastest reaction time. Once you get to a certain skill level, it all comes down to game knowledge. Having a consistent 4ms advantage is absolutely negligible. |
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